29.11.2015, 07:57
Thats impossible, because lets say i have 300 players connected, people from ~55+ Id cannot see it, they just see some PLAYERTEXTDRAWS, which i created for updating money/gold in their bank.
So point goes like this:
new Text:HazardTD[39]; //definition
OnGameModeInit textdraws initialize
Onplayerspawn
for(new i = 0; i < sizeof(HazardTD); i++)
{
TextDrawShowForPlayer(playerid, HazardTD[i]);
}
And therefore, i can see them if i connect.
But lets say when people join more and more,
They only see textdraw for updating money and gold, like:
new PlayerText:money[MAX_PLAYERS];
stock CreatePlayerTextDraws( playerid ) { // ovo
Moneytd blabla..
Onplayerspawn
PlayerTextDrawShow(playerid, money[playerid]);
forward Banka_Update();
public Banka_Update()
{
foreach(Player, i) {
new sstring[50];
format(sstring, sizeof(sstring),": ~w~%d",PlayerInfo[i][pNovacBanka]);
PlayerTextDrawSetString(i, money[i], sstring);
Please help..
So point goes like this:
new Text:HazardTD[39]; //definition
OnGameModeInit textdraws initialize
Onplayerspawn
for(new i = 0; i < sizeof(HazardTD); i++)
{
TextDrawShowForPlayer(playerid, HazardTD[i]);
}
And therefore, i can see them if i connect.
But lets say when people join more and more,
They only see textdraw for updating money and gold, like:
new PlayerText:money[MAX_PLAYERS];
stock CreatePlayerTextDraws( playerid ) { // ovo
Moneytd blabla..
Onplayerspawn
PlayerTextDrawShow(playerid, money[playerid]);
forward Banka_Update();
public Banka_Update()
{
foreach(Player, i) {
new sstring[50];
format(sstring, sizeof(sstring),": ~w~%d",PlayerInfo[i][pNovacBanka]);
PlayerTextDrawSetString(i, money[i], sstring);
Please help..