09.08.2009, 17:16
public OnPlayerExitVehicle(playerid, vehicleid)
{
for(new i=0; i<MAX_VEHICLES; i++)
{
for(new pl = 0; pl<MAX_PLAYERS; pl++)
{
if(IsPlayerConnected(pl))
{
if(!IsPlayerInVehicle(pl, i))
{
SetVehicleToRespawn(i);
}
}
}
}
}
{
for(new i=0; i<MAX_VEHICLES; i++)
{
for(new pl = 0; pl<MAX_PLAYERS; pl++)
{
if(IsPlayerConnected(pl))
{
if(!IsPlayerInVehicle(pl, i))
{
SetVehicleToRespawn(i);
}
}
}
}
}

