12.11.2015, 15:36
get the target's location, make a few hydra flares objects above him, for example
use MoveObject on them so it will look like they're falling down
and use timer to set up explosions near the target (depends of speed of the flare object)
Код:
new flare; flare = CreateObject(flare id, TargetX+0.2, TargetY+0.1, TargetZ+150, 0, 0, 0)); //change +0,2, +0,1 to other values in every single flare so you'll get bigger dispersion
Код:
MoveObject(flare, TargetX+0.2, TargetY+0.1, TargetZ, 30); //30 is the speed