[SOLVED] OnPlayerUpdate ..... problem again.
#1

SOLVED:
pawn Код:
#include <a_samp>

new neardeath[MAX_PLAYERS];
#define newhealth 25
forward death(playerid);
forward OnPlayerUpdate(playerid);
new Float:pHealth;
public OnPlayerUpdate(playerid)
{
    GetPlayerHealth(playerid,pHealth);
    if (pHealth < 20.0)
        {
            ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
            TogglePlayerControllable(playerid, 0);
            SetTimerEx("death", 60000, false, "i", playerid);
            neardeath[playerid]=true;
        }
    return 1;
}

public death(playerid)
{
    SetPlayerHealth(playerid, 0);
    neardeath[playerid]=false;
    return 1;
}
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Messages In This Thread
[SOLVED] OnPlayerUpdate ..... problem again. - by Martin_White - 09.08.2009, 12:09
Re: OnPlayerUpdate ..... problem again. - by Martin_White - 09.08.2009, 12:20
Re: OnPlayerUpdate ..... problem again. - by Sergei - 09.08.2009, 12:23
Re: OnPlayerUpdate ..... problem again. - by Martin_White - 09.08.2009, 12:31
Re: OnPlayerUpdate ..... problem again. - by Sergei - 09.08.2009, 12:34
Re: OnPlayerUpdate ..... problem again. - by Martin_White - 09.08.2009, 12:39
Re: OnPlayerUpdate ..... problem again. - by Sergei - 09.08.2009, 12:48
Re: OnPlayerUpdate ..... problem again. - by Martin_White - 09.08.2009, 12:53
Re: [SOLVED] OnPlayerUpdate ..... problem again. - by Sergei - 09.08.2009, 12:55
Re: [SOLVED] OnPlayerUpdate ..... problem again. - by Martin_White - 09.08.2009, 12:59

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