None boom cars
#5

Quote:
Originally Posted by Sergiy
Use seif_vehicles include. You have a function there which won't allow vehicles to explode
What the function? Thx!

Edit:
This include will be repair the car automaticly after few seconds..
I need the vechile never can be repair until the towcar come..
(Its RP mode...)

Quote:
Originally Posted by Rickk
I don't think that is what he ment.
You can try: If vehicle health is lower than 20: TogglePlayerControllable (playerid, 0) Then let him exit the vehicle with /exit (RemovePlayerFromVehicle). I Think that will work.

For the Vehiclehealth lower than 20 I would make an public
Exacly, Can you help me make that?
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Messages In This Thread
None boom cars - by sTreTcheD - 09.08.2009, 11:31
Re: None boom cars - by abhinavdabral - 09.08.2009, 11:48
Re: None boom cars - by Rickk - 09.08.2009, 12:00
Re: None boom cars - by Sergei - 09.08.2009, 12:02
Re: None boom cars - by sTreTcheD - 09.08.2009, 12:05
Re: None boom cars - by WrathOfGenesis - 09.08.2009, 14:24
Re: None boom cars - by Sergei - 09.08.2009, 14:27
Re: None boom cars - by sTreTcheD - 09.08.2009, 15:33
Re: None boom cars - by Sergei - 09.08.2009, 17:23

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