06.11.2015, 11:34
Quote:
That won't work, there is an SA-MP bug too.
It will indeed detect the hacker but it will also make some false claims. The only way to confirm if the player is using the hack is by checking if the direction of the bullet changes or if the weapons switch while the player is AFK or if the player stops shooting then starts shooting again (as if he was a real player). (you can try this, if the player was paused continuously and he changes his weapon then he probably has a hack). |
I have fixed that with onplayerweaponshot, but there is a new problem, rapid fire? Also lagcomp destroys samp scene , as cheaters use this with advantage. new lag compensation makes impossible detecting healt hackers/rapid fire hackers.