03.11.2015, 22:49
Kick and ban have a much higher priority than other instructions, which may cause the player to be disconnected before the data can be saved. Adding to this problem is the fact that IO operations (i.e. writing to file) is extremely slow in comparison.
Using a 100ms timer to kick players should be plenty to ensure everything gets executed.
Using a 100ms timer to kick players should be plenty to ensure everything gets executed.