03.11.2015, 14:11
While developing cimulator I needed a function to convert quat-euler angles to simulate object rotation in SanAndreas and I implemented the conversion algorithm from ColAndreas(I was too lazy to code on my own) and believe me the result was not at all good. I resolved my problem by doing some research on GTA angles and used bullet's in built mechanism to generate accurate euler rotations. As I've previously said there could be a fault on my side, to be sure I want him to test it again.