02.11.2015, 00:59
pawn Код:
new Float:tmp[3],i;
for(;; i++)
if(i==MAX_3DTEXT_GLOBAL) break;
Edit: you're also looping through MAX_3DTEXT_GLOBAL = 1024 labels every 199 milliseconds, that's a bit heavy for me. Consider using foreach.
There's also a double check for INVALID_3DTEXT_ID in Detach3DTextLabel.

