100%+ CPU Usage
#6

Quote:
Originally Posted by Mauzen
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but nothing that would cause massive lags.
Hmm, 30+ calls to SetPlayerAttachedObject per player, per second?

OnPlayerUpdate should only be used to create custom callbacks, never for plain code. It is not a general purpose timer. Like:
PHP код:
public OnPlayerUpdate(playerid)
{
    static 
oldCameraMode[MAX_PLAYERS]; // important that this be static because value needs to be retained
    
new newCameraMode GetPlayerCameraMode(playerid);
    if(
oldCameraMode[playerid] != newCameraMode)
    {
        
OnPlayerCameraModeChange(playeridnewCameraModeoldCameraMode);
        return 
1;
    }
    return 
1;
}
OnPlayerCameraModeChange(playeridnewmodeoldmode);
{
    if(
newmode == 53// aiming weapon (excluding sniper/rpg)
    
{
        
// player started aiming, do stuff
    
}
    
    if(
oldmode == 53
    {
        
// player stopped aiming, do stuff
    
}
    return;

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Messages In This Thread
100%+ CPU Usage - by bobsona - 01.11.2015, 19:43
Re: 100%+ CPU Usage - by AbyssMorgan - 01.11.2015, 19:57
Re: 100%+ CPU Usage - by bobsona - 01.11.2015, 20:10
Re: 100%+ CPU Usage - by Mauzen - 01.11.2015, 20:19
Re: 100%+ CPU Usage - by bobsona - 01.11.2015, 20:47
Re: 100%+ CPU Usage - by Vince - 01.11.2015, 22:45
Re: 100%+ CPU Usage - by bobsona - 04.11.2015, 17:17

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