100%+ CPU Usage
#3

Код:
public OnPlayerUpdate(playerid) {
        AntiDeAMX();
        // Anti Player Crasher by bartekdvd
		 if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
		 {
		  new Float:vec[3];
		  GetPlayerCameraFrontVector(playerid, vec[0], vec[1], vec[2]);
		  new bool:possible_crasher = false;
		  for(new i = 0; !possible_crasher && i < sizeof(vec); i++) if(floatabs(vec[i]) > 10.0) possible_crasher = true;
		  if(possible_crasher) return 0; // да не изпраща фалшиви данни, които ще предотвратят краш
		 }
        if (GetPVarInt(playerid, "laser")) {
                RemovePlayerAttachedObject(playerid, 0);
                if ((IsPlayerInAnyVehicle(playerid)) || (IsPlayerInWater(playerid))) return 1;
                switch (GetPlayerWeapon(playerid)) {
                        case 23: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing aiming
                                                0.108249, 0.030232, 0.118051, 1.468254, 350.512573, 364.284240);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched aiming
                                                0.108249, 0.030232, 0.118051, 1.468254, 349.862579, 364.784240);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing not aiming
                                                0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched not aiming
                                                0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216);
                        }       }       }
                        case 27: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing aiming
                                                0.588246, -0.022766, 0.138052, -11.531745, 347.712585, 352.784271);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched aiming
                                                0.588246, -0.022766, 0.138052, 1.468254, 350.712585, 352.784271);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing not aiming
                                                0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched not aiming
                                                0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216);
                        }       }       }
                        case 30: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing aiming
                                                0.628249, -0.027766, 0.078052, -6.621746, 352.552642, 355.084289);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched aiming
                                                0.628249, -0.027766, 0.078052, -1.621746, 356.202667, 355.084289);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing not aiming
                                                0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched not aiming
                                                0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216);
                        }       }       }
                        case 31: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing aiming
                                                0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched aiming
                                                0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing not aiming
                                                0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched not aiming
                                                0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222);
                        }       }       }
			case 34: {
				if (IsPlayerAiming(playerid)) {
					/*if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
						SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing aiming
						0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289);
					} else {
						SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched aiming
						0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289);
					}*/
					return 1;
				} else {
					if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
						SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing not aiming
						0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259);
					} else {
						SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched not aiming
						0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259);
			}	}	}
                        case 29: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing aiming
                                                0.298249, -0.02776, 0.158052, -11.631746, 359.302673, 357.584259);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched aiming
                                                0.298249, -0.02776, 0.158052, 8.368253, 358.302673, 352.584259);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing not aiming
                                                0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched not aiming
                                                0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222);
        }       }       }       }       }

    if(GetPlayerWantedLevel(playerid)>5) {
    new vR = random(sizeof(Vrand));
    SetPlayerPos(playerid, Vrand[vR][0], Vrand[vR][1], Vrand[vR][2]);
    return 1;
    }
        new string[128], pname[24];
        GetPlayerName(playerid, pname, sizeof(pname));
        if(GetPlayerPing(playerid) >= 300)
        {
                format(string, sizeof(string), "SERVER: %s беше кикнат от сървъра. [Причина: Висок пинг!]", pname);
                SendClientMessageToAll(COLOR_RED, string);
            	Kick(playerid);
        }
	return 1;
}
Reply


Messages In This Thread
100%+ CPU Usage - by bobsona - 01.11.2015, 19:43
Re: 100%+ CPU Usage - by AbyssMorgan - 01.11.2015, 19:57
Re: 100%+ CPU Usage - by bobsona - 01.11.2015, 20:10
Re: 100%+ CPU Usage - by Mauzen - 01.11.2015, 20:19
Re: 100%+ CPU Usage - by bobsona - 01.11.2015, 20:47
Re: 100%+ CPU Usage - by Vince - 01.11.2015, 22:45
Re: 100%+ CPU Usage - by bobsona - 04.11.2015, 17:17

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