[Include] Single-Player Info Boxes
#18

Lets say we use you function
pawn Код:
ShowInfoBox(..);
Now the timer id stored is 1. Just after the timer ends, we execute a custom timer:
pawn Код:
SetTimer("very_important_timer", ...);
Its id is 1 as well, but just after execution, we use your function again (note the custom timer is still alive):
pawn Код:
ShowInfoBox(..);
Your include kills "very_important_timer" timer, because as i previously mentioned, you don't have a check, or you don't reset the variable to "0" when the timers are no more running.
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Messages In This Thread
Single-Player Info Boxes - by Kevln - 29.10.2015, 05:00
Re: Single-Player Info Boxes - by N0FeaR - 29.10.2015, 05:27
Re: Single-Player Info Boxes - by DemME - 29.10.2015, 05:32
Re: Single-Player Info Boxes - by Alex Magaсa - 29.10.2015, 05:40
Re: Single-Player Info Boxes - by N0FeaR - 29.10.2015, 05:56
Re: Single-Player Info Boxes - by DemME - 29.10.2015, 05:58
Re: Single-Player Info Boxes - by Gammix - 29.10.2015, 06:12
Re: Single-Player Info Boxes - by DemME - 29.10.2015, 06:14
Re: Single-Player Info Boxes - by Gammix - 29.10.2015, 06:20
Re: Single-Player Info Boxes - by DemME - 29.10.2015, 06:22
Re: Single-Player Info Boxes - by N0FeaR - 29.10.2015, 06:22
Re: Single-Player Info Boxes - by Kevln - 29.10.2015, 13:18
Re: Single-Player Info Boxes - by Gammix - 29.10.2015, 13:24
Re: Single-Player Info Boxes - by ATGOggy - 29.10.2015, 13:25
Re: Single-Player Info Boxes - by Kevln - 29.10.2015, 13:57
Re: Single-Player Info Boxes - by DemME - 29.10.2015, 14:13
Re: Single-Player Info Boxes - by Kevln - 29.10.2015, 14:47
Re: Single-Player Info Boxes - by Gammix - 30.10.2015, 02:14
Re: Single-Player Info Boxes - by Kevln - 30.10.2015, 02:18
Re: Single-Player Info Boxes - by Gammix - 30.10.2015, 02:23
Re: Single-Player Info Boxes - by Kevln - 30.10.2015, 03:13

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