08.08.2009, 12:19
Don't use OnPlayerUpdate like that, you are writing 20 files a second for each player ingame.
100 players = 2000 files being read and written at this same time, your gamemode will use an immense amount of resources and lag horribly.
100 players = 2000 files being read and written at this same time, your gamemode will use an immense amount of resources and lag horribly.