26.10.2015, 17:57
public OnPlayerDeath(playerid, killerid, reason)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
SetPlayerHealth(killerid,0);
}
return 1;
}
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
SetPlayerHealth(killerid,0);
}
return 1;
}