Cars wont spawn after server restart
#1

I have made it so an admin can create a personal vehicle for a player it spawns and when they relog it spawns but when the server restart it is deleted, why?


Код:
stock CreatePlayerVehicle(playerid, playervehicleid, modelid, Float: x, Float: y, Float: z, Float: angle, color1, color2, price)
{
	if(PlayerVehicleInfo[playerid][playervehicleid][pvId] == INVALID_PLAYER_VEHICLE_ID)
	{
	    PlayerCars++;
		PlayerVehicleInfo[playerid][playervehicleid][pvModelId] = modelid;
		PlayerVehicleInfo[playerid][playervehicleid][pvPosX] = x;
		PlayerVehicleInfo[playerid][playervehicleid][pvPosY] = y;
		PlayerVehicleInfo[playerid][playervehicleid][pvInsurance] = 0;
		PlayerVehicleInfo[playerid][playervehicleid][pvPosZ] = z;
		PlayerVehicleInfo[playerid][playervehicleid][pvPosAngle] = angle;
		PlayerVehicleInfo[playerid][playervehicleid][pvColor1] = color1;
		PlayerVehicleInfo[playerid][playervehicleid][pvColor2] = color2;
		PlayerVehicleInfo[playerid][playervehicleid][pvPark] = 1;
		PlayerVehicleInfo[playerid][playervehicleid][pvPrice] = price;
		PlayerVehicleInfo[playerid][playervehicleid][pvFuel] = 100.0;
		PlayerVehicleInfo[playerid][playervehicleid][pvImpounded] = 0;
		PlayerVehicleInfo[playerid][playervehicleid][pvPlate] = 0;
		for(new m = 0; m < MAX_MODS; m++)
	    {
	    	PlayerVehicleInfo[playerid][playervehicleid][pvMods][m] = 0;
		}
		new carcreated = AddStaticVehicleEx(modelid,x,y,z,angle,color1,color2,-1);
		PlayerVehicleInfo[playerid][playervehicleid][pvId] = carcreated;
		//SetVehicleNumberPlate(carcreated, PlayerVehicleInfo[playerid][playervehicleid][pvNumberPlate]);
		return carcreated;
	}
	return INVALID_PLAYER_VEHICLE_ID;
}

stock LoadPlayerVehicles(playerid)
{
	new playername[MAX_PLAYER_NAME];
	GetPlayerName(playerid, playername, sizeof(playername));
	printf(" Loading %s's vehicles.", playername);
	for(new v = 0; v < MAX_PLAYERVEHICLES; v++)
    {
        if(PlayerVehicleInfo[playerid][v][pvModelId] != 0 && PlayerVehicleInfo[playerid][v][pvImpounded] == 0)
        {
            PlayerCars++;
			new carcreated = AddStaticVehicleEx(PlayerVehicleInfo[playerid][v][pvModelId], PlayerVehicleInfo[playerid][v][pvPosX], PlayerVehicleInfo[playerid][v][pvPosY], PlayerVehicleInfo[playerid][v][pvPosZ], PlayerVehicleInfo[playerid][v][pvPosAngle],PlayerVehicleInfo[playerid][v][pvColor1], PlayerVehicleInfo[playerid][v][pvColor2], -1);
			PlayerVehicleInfo[playerid][v][pvId] = carcreated;
			if(!isnull(PlayerVehicleInfo[playerid][v][pvPlate]))
			{
				SetVehicleNumberPlate(carcreated, PlayerVehicleInfo[playerid][v][pvPlate]);
			}
			else
            {
					new string[128], randletter[2];
					randletter[0] = lAlphabet[random(sizeof(lAlphabet))][0];
					randletter[1] = lAlphabet[random(sizeof(lAlphabet))][0];
					format(string, sizeof(string), "%s%s%d", randletter[0], randletter[1], carcreated);
					SetVehicleNumberPlate(carcreated, string);
			}
			//SetVehicleNumberPlate(carcreated, PlayerVehicleInfo[playerid][v][pvNumberPlate]);
			if(PlayerVehicleInfo[playerid][v][pvLocked] == 1 && !IsABike(PlayerVehicleInfo[playerid][v][pvId])) LockPlayerVehicle(playerid, PlayerVehicleInfo[playerid][v][pvId], PlayerVehicleInfo[playerid][v][pvLock]);
        }
        else if(PlayerVehicleInfo[playerid][v][pvModelId] == 0 && PlayerVehicleInfo[playerid][v][pvImpounded] != 0)
            PlayerVehicleInfo[playerid][v][pvImpounded] = 0;
    }
    //LoadAllPlayerVehicleMods(playerid);
}

stock UnloadPlayerVehicles(playerid)
{
    new playername[MAX_PLAYER_NAME];
	GetPlayerName(playerid, playername, sizeof(playername));
	printf(" Unloading %s's vehicles.", playername);
	for(new v = 0; v < MAX_PLAYERVEHICLES; v++)
    {
        if(PlayerVehicleInfo[playerid][v][pvId] != INVALID_PLAYER_VEHICLE_ID && PlayerVehicleInfo[playerid][v][pvImpounded] == 0)
        {
            //new Float:x, Float:y, Float:z, Float:angle;
            //GetVehiclePos(PlayerVehicleInfo[playerid][v][pvId], x, y, z);
            //GetVehicleZAngle(PlayerVehicleInfo[playerid][v][pvId], angle);
            //UpdatePlayerVehicleParkPosition(playerid, v, x, y, z, angle);
            PlayerCars--;
            if(LockStatus[PlayerVehicleInfo[playerid][v][pvId]] != 0) LockStatus[PlayerVehicleInfo[playerid][v][pvId]] = 0;
            //UpdatePlayerVehicleMods(playerid, v);
			DestroyVehicle(PlayerVehicleInfo[playerid][v][pvId]);
			PlayerVehicleInfo[playerid][v][pvId] = INVALID_PLAYER_VEHICLE_ID;
			if(PlayerVehicleInfo[playerid][v][pvAllowedPlayerId] != INVALID_PLAYER_ID)
	    	{
	    	    PlayerInfo[PlayerVehicleInfo[playerid][v][pvAllowedPlayerId]][pVehicleKeys] = INVALID_PLAYER_VEHICLE_ID;
	    	    PlayerInfo[PlayerVehicleInfo[playerid][v][pvAllowedPlayerId]][pVehicleKeysFrom] = INVALID_PLAYER_ID;
	    		PlayerVehicleInfo[playerid][v][pvAllowedPlayerId] = INVALID_PLAYER_ID;
			}
        }
    }
}
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Messages In This Thread
Cars wont spawn after server restart - by Scottylad - 26.10.2015, 17:13
Re: Cars wont spawn after server restart - by LovelySoomro - 26.10.2015, 17:39
Re: Cars wont spawn after server restart - by Scottylad - 26.10.2015, 17:41
Re: Cars wont spawn after server restart - by LovelySoomro - 26.10.2015, 17:43
Re: Cars wont spawn after server restart - by JaKe Elite - 26.10.2015, 17:55

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