23.10.2015, 05:13
Quote:
Even whole values may have issues but it certainly helps a lot towards creating resolution friendly textdraws.
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My textdraws using whole values were correct every time the set screen resolution (in the graphics options, or display properties if you prefer) was equal to the resolution set in the GTA settings. As you said they do have issues, but only when the resolution settings are miss matched, and even then not always. When I use real values set to be perfect on any of the monitors at any resolution (i.e. each of the resolutions I tried) they are always off by at least a pixel (which can be very ugly on an HD screen and hardly noticeable on the shitty 4:3 monitor I have).
I can go through this again and provide screenshots if needed. I'm pretty sure we've all seen this before though.