19.10.2015, 14:07
Quote:
Well I'm not sure if it's buggy or not, but gettime(); is another way to do it, it gives you current time on seconds (not miliseconds so your DS_TIME would be a simple 60), as far as I know it's easier to work with gettime and btw you didn't even mention your problem
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I'm looping just in connected players and if the have any vehicle spawned...so it's still 1 timer not like 3 * 50 = 150 timers for each vehicle