GetTickCount() it's buggy?
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Originally Posted by PrO.GameR
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Well I'm not sure if it's buggy or not, but gettime(); is another way to do it, it gives you current time on seconds (not miliseconds so your DS_TIME would be a simple 60), as far as I know it's easier to work with gettime and btw you didn't even mention your problem
// All good but the car it's despawned right after the player left his vehicle...

I'm looping just in connected players and if the have any vehicle spawned...so it's still 1 timer not like 3 * 50 = 150 timers for each vehicle
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Messages In This Thread
GetTickCount() it's buggy? - by nGen.SoNNy - 19.10.2015, 11:14
Re: GetTickCount() it's buggy? - by Threshold - 19.10.2015, 11:35
Re: GetTickCount() it's buggy? - by nGen.SoNNy - 19.10.2015, 12:10
Re: GetTickCount() it's buggy? - by Threshold - 19.10.2015, 13:53
Re: GetTickCount() it's buggy? - by PrO.GameR - 19.10.2015, 13:54
Re: GetTickCount() it's buggy? - by nGen.SoNNy - 19.10.2015, 14:07
Re: GetTickCount() it's buggy? - by PrO.GameR - 19.10.2015, 22:13
Re: GetTickCount() it's buggy? - by nGen.SoNNy - 19.10.2015, 22:26
Re: GetTickCount() it's buggy? - by PrO.GameR - 19.10.2015, 22:38
Re: GetTickCount() it's buggy? - by Threshold - 20.10.2015, 01:56

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