Game Automatically Change
#10

Quote:
Originally Posted by [FxT
ArcticFox ]
send the code
Quote:

#include <a_samp>

forward ChangeGameMode();

public OnGameModeInit()
{
SetTimer("ChangeGameMode",10000,false); // 10 sec
SetGameModeText("Auto Rodeo");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerInfoChange(playerid)
{
return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public ChangeGameMode() //put this anywhere in your script
{
SendRconCommand("changemode deadmatch");
return 1;
}

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Messages In This Thread
Game Automatically Change - by Battlaman - 07.08.2009, 14:43
Re: Game Automatically Change - by Zeromanster - 07.08.2009, 14:55
Re: Game Automatically Change - by Battlaman - 07.08.2009, 14:57
Re: Game Automatically Change - by Battlaman - 07.08.2009, 15:24
Re: Game Automatically Change - by MPKaboose - 07.08.2009, 15:26
Re: Game Automatically Change - by Battlaman - 07.08.2009, 15:27
Re: Game Automatically Change - by MPKaboose - 07.08.2009, 15:29
Re: Game Automatically Change - by Battlaman - 07.08.2009, 15:39
Re: Game Automatically Change - by MPKaboose - 07.08.2009, 15:42
Re: Game Automatically Change - by Battlaman - 07.08.2009, 15:52

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