12.10.2015, 14:21
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You're right. You can combine OnPlayerKeyStateChange with GetPlayerAnimationIndex.
I mean, a player can't swing a bat without hitting KEY_FIRE, he has to. So, you can do something like: pawn Код:
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You're right. You can combine OnPlayerKeyStateChange with GetPlayerAnimationIndex.
I mean, a player can't swing a bat without hitting KEY_FIRE, he has to. So, you can do something like: pawn Код:
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