message flooding bug..
#9

You must not use CancelSelectTextDraw if the clickedid is INVALID_TEXT_DRAW, because CancelSelectTextDraw calls OnPlayerClickTextdraw again with INVALID_TEXT_DRAW, thus creating an infinite loop. This is also outlined on the wiki page: https://sampwiki.blast.hk/wiki/CancelSelectTextDraw
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Messages In This Thread
message flooding bug.. - by Karolukas123 - 12.10.2015, 09:42
Re: message flooding bug.. - by ZeMuNaC - 12.10.2015, 10:12
Re: message flooding bug.. - by Karolukas123 - 12.10.2015, 10:24
Re: message flooding bug.. - by jlalt - 12.10.2015, 10:27
Re: message flooding bug.. - by Karolukas123 - 12.10.2015, 10:31
Re: message flooding bug.. - by jlalt - 12.10.2015, 10:35
Re: message flooding bug.. - by ZeMuNaC - 12.10.2015, 10:35
Re: message flooding bug.. - by Karolukas123 - 12.10.2015, 10:47
Re: message flooding bug.. - by Vince - 12.10.2015, 11:19
Re: message flooding bug.. - by Karolukas123 - 12.10.2015, 11:30

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