[Map] Snow covered Unity Station [2nd map]
#1

What's up guys, this is my second map. It's nothing much but begginers like me could use it.

Screens:
http://prntscr.com/8plrta

Only one screen for now.

Here's the code:
PHP код:
CreateDynamicObject(39171759.48608, -1905.489875.96170,   0.000000.000000.00000);
CreateDynamicObject(39171769.85437, -1905.572755.96170,   0.000000.000000.00000);
CreateDynamicObject(39171759.49646, -1918.515145.96170,   0.000000.000000.00000);
CreateDynamicObject(39171769.89209, -1918.609865.96170,   0.000000.000000.00000);
CreateDynamicObject(39171759.53967, -1931.575565.96170,   0.000000.000000.00000);
CreateDynamicObject(39171769.93896, -1931.626955.96170,   0.000000.000000.00000);
CreateDynamicObject(39171759.52893, -1944.676035.96170,   0.000000.000000.00000);
CreateDynamicObject(39171769.94873, -1944.646365.96170,   0.000000.000000.00000);
CreateDynamicObject(39171780.30261, -1943.632575.96170,   0.000000.000000.00000);
CreateDynamicObject(39171790.73584, -1943.621955.96170,   0.000000.000000.00000);
CreateDynamicObject(39171780.33215, -1930.588015.96170,   0.000000.000000.00000);
CreateDynamicObject(39171780.19543, -1917.558235.96170,   0.000000.000000.00000);
CreateDynamicObject(39171790.78809, -1930.741335.96170,   0.000000.000000.00000);
CreateDynamicObject(39171790.59521, -1917.558595.96170,   0.000000.000000.00000);
CreateDynamicObject(39171780.22388, -1904.537355.96170,   0.000000.000000.00000);
CreateDynamicObject(39171790.40393, -1905.629526.10170,   0.000000.000000.00000);
CreateDynamicObject(39171790.76172, -1900.782106.10170,   0.000000.000000.00000);
CreateDynamicObject(39171791.72632, -1906.968996.10170,   0.000000.000000.00000);
CreateDynamicObject(39171791.27795, -1900.721196.07370,   0.000000.000000.00000);
CreateDynamicObject(39171801.55530, -1895.038705.96170,   0.000000.000000.00000);
CreateDynamicObject(39171801.48938, -1908.129645.96170,   0.000000.000000.00000);
CreateDynamicObject(39171801.38245, -1921.135015.96170,   0.000000.000000.00000);
CreateDynamicObject(39171801.53259, -1934.177735.96170,   0.000000.000000.00000);
CreateDynamicObject(39171801.46912, -1947.192265.96170,   0.000000.000000.00000);
CreateDynamicObject(39171807.17529, -1935.539925.96170,   0.000000.000000.00000);
CreateDynamicObject(39171811.91113, -1947.394655.96170,   0.000000.000000.00000);
CreateDynamicObject(39171822.34326, -1947.376595.96170,   0.000000.000000.00000);
CreateDynamicObject(39171832.74231, -1946.776495.96170,   0.000000.000000.00000);
CreateDynamicObject(39171843.13025, -1946.761965.96170,   0.000000.000000.00000);
CreateDynamicObject(190761789.52148, -1921.7074012.39660,   0.000000.000000.00000);
CreateDynamicObject(190541791.04456, -1924.8881813.06500,   0.000000.000000.00000);
CreateDynamicObject(190551786.40027, -1922.7744113.07440,   0.000000.000000.00000);
CreateDynamicObject(190561791.28564, -1919.4196813.07100,   0.000000.000000.00000);
CreateDynamicObject(39171801.50134, -1882.045045.96170,   0.000000.000000.00000);
CreateDynamicObject(39171801.55151, -1869.105965.96170,   0.000000.000000.00000);
CreateDynamicObject(39171812.14124, -1881.968756.18670,   0.000000.000000.00000);
CreateDynamicObject(39171812.14197, -1881.102176.18670,   0.000000.000000.00000);
CreateDynamicObject(39171820.59021, -1881.902956.18670,   0.000000.000000.00000);
CreateDynamicObject(39171820.55652, -1881.080936.18670,   0.000000.000000.00000);
CreateDynamicObject(39171819.07971, -1871.909556.18670,   0.000000.000000.00000);
CreateDynamicObject(39171796.39758, -1875.755375.96170,   0.000000.000000.00000);
CreateDynamicObject(39171796.54663, -1869.143555.96170,   0.000000.000000.00000);
CreateDynamicObject(39171796.66394, -1873.642335.96170,   0.000000.000000.00000);
CreateDynamicObject(39171786.22815, -1869.346565.96170,   0.000000.000000.00000);
CreateDynamicObject(39171775.96533, -1869.009035.96170,   0.000000.000000.00000);
CreateDynamicObject(39171765.68738, -1869.292485.96170,   0.000000.000000.00000);
CreateDynamicObject(39171755.50562, -1871.161015.96170,   0.000000.000000.00000);
CreateDynamicObject(39171745.43494, -1869.508065.96170,   0.000000.000000.00000);
CreateDynamicObject(39171735.04443, -1869.122805.96170,   0.000000.000000.00000);
CreateDynamicObject(39171724.74597, -1869.495005.96170,   0.000000.000000.00000);
CreateDynamicObject(39171714.62231, -1868.894785.96170,   0.000000.000000.00000);
CreateDynamicObject(39171704.24353, -1868.714845.96170,   0.000000.000000.00000);
CreateDynamicObject(188641798.55847, -1959.2547612.38999,   0.000000.000000.00000); 
Use "CreateDynamicObject" only if you want snow falling down, if no just convert it to "CreateObject".

Let me know what you think in comments!
Reply


Messages In This Thread
Snow covered Unity Station [2nd map] - by CrazyBosnianGamer - 09.10.2015, 20:46
Re: Snow covered Unity Station [2nd map] - by Vin Diesel - 09.10.2015, 20:57
Re: Snow covered Unity Station [2nd map] - by CrazyBosnianGamer - 09.10.2015, 21:27
Re: Snow covered Unity Station [2nd map] - by vegaltasendai - 09.10.2015, 21:36
Re: Snow covered Unity Station [2nd map] - by CrazyBosnianGamer - 09.10.2015, 21:37
Re: Snow covered Unity Station [2nd map] - by Redguard - 10.10.2015, 13:04
Re: Snow covered Unity Station [2nd map] - by CrazyBosnianGamer - 10.10.2015, 13:16

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