04.10.2015, 23:00
Quote:
Passport stamp (game access) + Unique backer hat + Closed beta access + $15,000 in-game cash + Used motorcycle + Sports car + Semi-truck + Penthouse apartment + Five car garage + Closet stocked with a dozen random outfits + 60 minute video conference with John VanderZwet and the development team + Design your own unique in-game t-shirt + Invitation to visit the office and spend half the day gaming with the team. |
Id like to make the assumption that not only this behaves similar to samp. With "dozens of jobs" it is pretty obvious that theyll turn out to be samp-server-like minigames that quickly get lame. I mean, thousands of 13-year-old server owners cant create interesting "virtual versions" of jobs that actually arent interesting at all IRL. So why should a team of semi-professional game developers manage to do it any better?