[Include] OnPlayerProxy - Get rid of ban evaders!
#5

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Originally Posted by SecretBoss
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Well, you must check all the connections for a certain time but if for example with 500+ playerbase will restart and more than 25 players will join then it will detect all the others after a lot of time or whatever it will so it will not work properly
As I said in my previous comment this system wasn't designed for servers with huge playerbases. However it won't falsely detect the other players like you're saying, it'll simply not check them.
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