Client Issue - Timestamp bug
#5

AFAIK clients receive packets when game is paused too but they are added to a 'pool' and applied right after game unpause. So storing a timestamp among message packets would fix this tiny problem.
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Client Issue - Timestamp bug - by Lordzy - 22.09.2015, 16:11
Re: Client Issue - Timestamp bug - by PT - 25.09.2015, 20:57
Re: Client Issue - Timestamp bug - by IstuntmanI - 25.09.2015, 21:05
Re: Client Issue - Timestamp bug - by J0sh... - 25.09.2015, 21:18
Re: Client Issue - Timestamp bug - by Spmn - 28.09.2015, 17:54

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