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Client Issue - Timestamp bug
Spmn
Gangsta
Posts: 513
Threads: 4
Joined: Jun 2015
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#5
28.09.2015, 17:54
AFAIK clients receive packets when game is paused too but they are added to a 'pool' and applied right after game unpause. So storing a timestamp among message packets would fix this tiny problem.
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Messages In This Thread
Client Issue - Timestamp bug
- by
Lordzy
- 22.09.2015, 16:11
Re: Client Issue - Timestamp bug
- by
PT
- 25.09.2015, 20:57
Re: Client Issue - Timestamp bug
- by
IstuntmanI
- 25.09.2015, 21:05
Re: Client Issue - Timestamp bug
- by
J0sh...
- 25.09.2015, 21:18
Re: Client Issue - Timestamp bug
- by
Spmn
- 28.09.2015, 17:54
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