27.09.2015, 17:05 
	
	
	
		Fixed it. I removed the loop under OnPlayerUpdate
	
	
	
	
Код:
public OnPlayerUpdate(playerid)
{
	if(IsPlayerInAnyVehicle(playerid))
	{
		new vspeed[25];
		format(vspeed, sizeof(vspeed), "Speed: ~y~%d ~g~KM/H", GetVehicleSpeed(playerid));
		PlayerTextDrawSetString(playerid, VehicleSpeed[playerid], vspeed);
		
		new vhealthtd[32], Float:vHealth;
		GetVehicleHealth(GetPlayerVehicleID(playerid), vHealth);
		new Float:percentage = (((vHealth - 250.0) / (1000.0 - 250.0)) * 100.0);
		
		format(vhealthtd, sizeof(vhealthtd), "Vehicle Health: ~g~%.0f%", percentage);
		PlayerTextDrawSetString(playerid, VehicleHealth[playerid], vhealthtd);
	}
	return 1;
}


