27.09.2015, 10:58
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That could work. How are you dealing with it in your script though?
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Well first off you could just use SetWeaponName to set the name of id 21. That way you wouldn't need to modify weapon-config. If you do wish to modify the include, you should make a generic solution.
For example, you could make weaponid 21 a custom damage type, then use bodypart to specify which one. That way, all the custom weapon data could be in another array. That's good because it will not go through the range/rate/dmg checks anyway. |
Can I use SetWeaponName on weapon ID 21 (since it hasn't been used) or should I go with some higher value?