26.09.2015, 21:10
(
Последний раз редактировалось Crayder; 26.09.2015 в 22:20.
)
Suggestion:
SetPlayerCameraPos (hooked, if the player is in flymode set the object's position instead)
EDIT: In the old flymode we could set the object position and it would work. I just tried that with this and it locks the camera above the mansion.
Other Suggestion: Just more script-wise manipulation. I was hoping for more of something like this, but with flymode.
You could modify the SetPlayerCamera function to allow position and lookat parameters, that would be perfectly fine.
I tried doing it like this: https://github.com/Crayder/Fly-Camer...ter/flycam.inc
But that doesn't allow the camera to move.
SetPlayerCameraPos (hooked, if the player is in flymode set the object's position instead)
EDIT: In the old flymode we could set the object position and it would work. I just tried that with this and it locks the camera above the mansion.
Other Suggestion: Just more script-wise manipulation. I was hoping for more of something like this, but with flymode.
You could modify the SetPlayerCamera function to allow position and lookat parameters, that would be perfectly fine.
I tried doing it like this: https://github.com/Crayder/Fly-Camer...ter/flycam.inc
But that doesn't allow the camera to move.