Client Issue - Timestamp bug
#4

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Originally Posted by IstuntmanI
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Yes, this is a problem with the /timestamp. All messages are sent to the player, and he receives them when he returns in the game, I don't think it can be fixed without drastically changing the paused system, as I think that the timestamp is set by client, not by the server.
You are correct.

OT: SA-MP Cannot get the PC time when it's paused/not the main process, remember you don't receive any more packets until you're unpaused, so it sends the time you before you paused.
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Messages In This Thread
Client Issue - Timestamp bug - by Lordzy - 22.09.2015, 16:11
Re: Client Issue - Timestamp bug - by PT - 25.09.2015, 20:57
Re: Client Issue - Timestamp bug - by IstuntmanI - 25.09.2015, 21:05
Re: Client Issue - Timestamp bug - by J0sh... - 25.09.2015, 21:18
Re: Client Issue - Timestamp bug - by Spmn - 28.09.2015, 17:54

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