25.09.2015, 21:18
Quote:
Yes, this is a problem with the /timestamp. All messages are sent to the player, and he receives them when he returns in the game, I don't think it can be fixed without drastically changing the paused system, as I think that the timestamp is set by client, not by the server.
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OT: SA-MP Cannot get the PC time when it's paused/not the main process, remember you don't receive any more packets until you're unpaused, so it sends the time you before you paused.