Big GameMode Problem
#1

Hi guys! Recently I've installed a new command in my GM. When I start the SV everything it's ok, the login/register dialog appear, the factions are working, etc, but when i type any command, except the one that I've added a, noone is working.


Here is the command:

Код:
#include <a_samp>
#include <zcmd>
#include <a_mysql>

#define DIALOG_AGL          5233
#define COLOR_WHITE         0xFFFFFF
#define COLOR_LIGHTBLUE     0x07B1FAFF
#define COLOR_GREY          0xAFAFAFAA

#define pFlyLicx                1
#define pBoatLicx               2
#define pFishLicx               3
#define pGunLicx                4
#define pMatsLicx               5
#define pLevelx                 6
#define pCashx                  7



forward Update(playerid,type);

enum pInfo
{
    pGunLic,
    pFishLic,
    pMatsLic,
    pBoatLic,
    pFlyLic,
    pLevel,
    pCash,
}
new PlayerInfo[MAX_PLAYERS][pInfo];

public OnFilterScriptInit()
{
    AddStaticPickup(1239, 1, 359.1557,183.0690,1008.3828); //buylicense
    Create3DTextLabel("Type /buylicense\n To buy an license from the {AFAFAA}LICENSE SHOP",COLOR_LIGHTBLUE,359.1557,183.0690,1008.3828,10.0,0);//
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	switch( dialogid ){
	    case DIALOG_AGL: {
	        if( !response ) return 1;
	        switch( listitem ){
	            case 0:
                {
                    if(PlayerInfo[playerid][pCash] >= 22500)
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "* You've bought the Weapon License.");
                        PlayerInfo[playerid][pGunLic] = 1;
                        Update(playerid, pGunLicx);
                        PlayerInfo[playerid][pCash] -= 22500;
                        GivePlayerMoney(playerid, -22500);
                        Update(playerid, pCashx);
                    }
                }
                case 1:
                {
                    if(PlayerInfo[playerid][pCash] >= 10000)
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "* You've bought the Flying License.");
                        PlayerInfo[playerid][pFlyLic] = 1;
                        Update(playerid, pFlyLicx);
                        PlayerInfo[playerid][pCash] -= 10000;
                        GivePlayerMoney(playerid, -10000);
                        Update(playerid, pCashx);
                    }
                }
                case 2:
                {
                    if(PlayerInfo[playerid][pCash] >= 10000)
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "* You've bought the Boat License.");
                        PlayerInfo[playerid][pBoatLic] = 1;
                        Update(playerid, pBoatLicx);
                        PlayerInfo[playerid][pCash] -= 22500;
                        GivePlayerMoney(playerid, -22500);
                        Update(playerid, pCashx);
                    }
                }
                case 3:
                {
                    if(PlayerInfo[playerid][pCash] >= 10000)
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "* You've bought the Fishing License.");
                        PlayerInfo[playerid][pFishLic] = 1;
                        Update(playerid, pFishLicx);
                        PlayerInfo[playerid][pCash] -= 10000;
                        GivePlayerMoney(playerid, -1000);
                        Update(playerid, pCashx);
                    }
                }
                case 4:
                {
                    if(PlayerInfo[playerid][pCash] >= 15000)
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "* You've bought the Materials License.");
                        PlayerInfo[playerid][pMatsLic] = 1;
                        Update(playerid, pMatsLicx);
                        PlayerInfo[playerid][pCash] -= 15000;
                        GivePlayerMoney(playerid, -15000);
                        Update(playerid, pCashx);
                    }
                }
	        }
	        return 1;
	    }
	}
    return 1;
}

CMD:buylicense(playerid, params[])
{
    if(IsPlayerConnected(playerid))
    {
        if(PlayerInfo[playerid][pLevel] >= 3) return SendClientMessage(playerid, COLOR_WHITE, "Trebuie sa ai level 3+.");
        {
            if(IsPlayerInRangeOfPoint(playerid, 4.0,359.1557,183.0690,1008.3828))
            {
                ShowPlayerDialog(playerid, DIALOG_AGL, DIALOG_STYLE_LIST, "What do you want?", "Weapon\nFlying\nBoat\nFishing\nMats\nSailing", "OK", "Close");
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "Nu esti la locul potrivit pentru a folosi aceasta comanda. Tasteaza /gps si alege locul licentelor");
            }
        }
    }
    return 1;
}

public Update(playerid,type)
{
    new var[256];
    switch(type)
    {
        case pCashx:
        {
            format(var,256,"UPDATE `players` SET `Money`='%d' WHERE `Name`='%s'",PlayerInfo[playerid][pCash],GetName(playerid));
            mysql_query(var);
        }
        case pFlyLicx:
        {
            format(var,256,"UPDATE `players` SET `FlyLic`='%d' WHERE `Name`='%s'",PlayerInfo[playerid][pFlyLic],GetName(playerid));
            mysql_query(var);
        }
        case pBoatLicx:
        {
            format(var,256,"UPDATE `players` SET `BoatLic`='%d' WHERE `Name`='%s'",PlayerInfo[playerid][pBoatLic],GetName(playerid));
            mysql_query(var);
        }
        case pFishLicx:
        {
            format(var,256,"UPDATE `players` SET `FishLic`='%d' WHERE `Name`='%s'",PlayerInfo[playerid][pFishLic],GetName(playerid));
            mysql_query(var);
        }
        case pGunLicx:
        {
            format(var,256,"UPDATE `players` SET `GunLic`='%d' WHERE `Name`='%s'",PlayerInfo[playerid][pGunLic],GetName(playerid));
            mysql_query(var);
        }
        case pMatsLicx:
        {
            format(var,256,"UPDATE `players` SET `MatsLic`='%d' WHERE `Name`='%s'",PlayerInfo[playerid][pMatsLic],GetName(playerid));
            mysql_query(var);
        }
    }
    return 1;
}
stock GetName(playerid)
{
    new name[MAX_PLAYER_NAME];
    if(IsPlayerConnected(playerid))
    {
        GetPlayerName(playerid, name, sizeof(name));
    }
    else
    {
        name = "Unknown";
    }
    return name;
}
Please help me! Have a nice day!
Reply


Messages In This Thread
Big GameMode Problem - by AlexR - 25.09.2015, 16:12
Re: Big GameMode Problem - by AlexR - 25.09.2015, 16:31
Re: Big GameMode Problem - by Aly - 25.09.2015, 17:08
Re: Big GameMode Problem - by AlexR - 25.09.2015, 17:36
Re: Big GameMode Problem - by Aly - 25.09.2015, 17:41
Re: Big GameMode Problem - by AlexR - 25.09.2015, 18:16
Re: Big GameMode Problem - by Aly - 25.09.2015, 18:20
Re: Big GameMode Problem - by AlexR - 25.09.2015, 18:30
Re: Big GameMode Problem - by Aly - 25.09.2015, 18:35
Re: Big GameMode Problem - by AlexR - 25.09.2015, 18:42

Forum Jump:


Users browsing this thread: 2 Guest(s)