21.09.2015, 16:00
Well the system saves the weapos with SaveWeapons(playerid); function then it writes everything in SQLite then I can use GivePlayerWeapon function to give the weapon but if the system saved for example only Shotgun and Deagle instead of all 12 slots of guns it will give all GivePlayerWeapon(playerid, 0, 0);
Can this be bugged?
Can this be bugged?