Quote:
Originally Posted by Crayder
False. This has absolutely nothing to do with objects. The bullets are still synced as usual, nothing is in this to bother that except invalid shots.
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Not false. By default shooter sends bullet, then client of target-player draw this bullet, and if obstacles doesn't exist on the bullet trajectory, target-player takes damage. But when you use this include, shooter just sends bullet and target-player takes damages without "listening his opinion about this shot". So cheater can give damage through walls (for example, by removing bullet collision with any object, except players). Thats why godmode doesn't work with this include.
You can simply check it by removing any obstacle (only for your client) and shoot player that standing behind it.
Sorry for horrible speech. Hope you understand me.