20.09.2015, 22:47
Paste up some ApplyAnimation lines to just look at something. Some that work, some that don't. The last variable in the function, is a "forcesync" which may be needed, after the preload is added.
This is what he's meaning by preloading.
This is what he's meaning by preloading.
Code:
PreloadAnimLib(playerid,"BOMBER");