20.09.2015, 19:28
Ehm, Even after i resetted player weapons, Players still pauses :/
especially at those commands tping to another VW/Interior (Derby/Race)
especially at those commands tping to another VW/Interior (Derby/Race)
PHP код:
if(strcmp(cmd, "/kartrace", true) == 0)
{
if(kartplaying == 1)
{
SendClientMessage(playerid, 0xB4B5B7AA, "The kart race is already started");
return 1;
}
if(playerinminigame[playerid] == 1)
{
SendClientMessage(playerid, 0xB4B5B7AA, "You are already in a minigame");
return 1;
}
new pname[256];
GetPlayerName(playerid, pname, 256);
if(karton == 0)
{
karton = 1;
playerinminigame[playerid] = 1;
playerinkartrace[playerid] = 1;
kartrank = 1;
krtfirst = 1;
currentcheckpoint[playerid] = 0;
SetPlayerInterior(playerid,15);
SetPlayerVirtualWorld(playerid,7);
SetVehicleVirtualWorld(karts[0],7);
kartfull[0] = 1;
PutPlayerInVehicle(playerid, karts[0], 0);
playerinkart[playerid] = 0;
TogglePlayerControllable(playerid, 0);
SetPlayerRaceCheckpoint(playerid,0,kcps[0][0],kcps[0][1],kcps[0][2],kcps[1][0],kcps[1][1],kcps[1][2],20);
startvar[6] = 1;
krttimer = SetTimer("StartKart", 60000, 0);
format(string, sizeof(string), "%s has started a kart race, you have one minute to type /kartrace and join", pname);//
SendClientMessageToAll(0x33AA33AA,string);
ResetPlayerWeapons(playerid);
return 1;
} else if(karton == 1 && kartrank < 15) {
playerinminigame[playerid] = 1;
playerinkartrace[playerid] = 1;
kartrank++;
currentcheckpoint[playerid] = 0;
SetPlayerInterior(playerid,15);
for(new i=0; i<15; i++)
{
if(kartfull[i] == 0)
{
ResetPlayerWeapons(playerid);
SetPlayerVirtualWorld(playerid,7);
SetVehicleVirtualWorld(karts[i],7);
kartfull[i] = 1;
PutPlayerInVehicle(playerid, karts[i], 0);
TogglePlayerControllable(playerid, 0);
SetPlayerRaceCheckpoint(playerid,0,kcps[0][0],kcps[0][1],kcps[0][2],kcps[1][0],kcps[1][1],kcps[1][2],20);
playerinkart[playerid] = i;
format(string, sizeof(string), "%s has joined the kart race", pname);//
SendClientMessageToAll(0x33AA33AA,string);
return 1;
}
}
} else if(karton == 1 && kartrank >= 15) {
format(string, sizeof(string), "The kart race is full, wait for the next round", pname);//
SendClientMessage(playerid,0x33AA33AA,string);
return 1;
}
}
if(strcmp(cmd, "/srace", true) == 0)
{
if(srplaying == 1)
{
SendClientMessage(playerid, 0xB4B5B7AA, "The stadium race is already started");
return 1;
}
if(playerinminigame[playerid] == 1)
{
SendClientMessage(playerid, 0xB4B5B7AA, "You are already in a minigame");
return 1;
}
new pname[256];
GetPlayerName(playerid, pname, 256);
if(sron == 0)
{
sron = 1;
playerinminigame[playerid] = 1;
playerinsr[playerid] = 1;
srrank = 1;
srfirst = 1;
currentracecheckpoint[playerid] = 0;
SetPlayerInterior(playerid,4);
SetPlayerVirtualWorld(playerid,7);
SetVehicleVirtualWorld(nrg[0],7);
nrgfull[0] = 1;
PutPlayerInVehicle(playerid, nrg[0], 0);
playerinnrg[playerid] = 0;
TogglePlayerControllable(playerid, 0);
SetPlayerRaceCheckpoint(playerid,0,srcps[0][0],srcps[0][1],srcps[0][2],srcps[1][0],srcps[1][1],srcps[1][2],10);
startvar[7] = 1;
srtimer = SetTimer("StartSr", 60000, 0);
format(string, sizeof(string), "%s has started a stadium race, you have one minute to type /srace and join", pname);//
SendClientMessageToAll(0x33AA33AA,string);
ResetPlayerWeapons(playerid);
return 1;
} else if(sron == 1 && srrank < 15) {
playerinminigame[playerid] = 1;
playerinsr[playerid] = 1;
srrank++;
currentracecheckpoint[playerid] = 0;
SetPlayerInterior(playerid,4);
for(new i=0; i<15; i++)
{
if(nrgfull[i] == 0)
{
ResetPlayerWeapons(playerid);
SetPlayerVirtualWorld(playerid,7);
SetVehicleVirtualWorld(nrg[i],7);
nrgfull[i] = 1;
PutPlayerInVehicle(playerid, nrg[i], 0);
TogglePlayerControllable(playerid, 0);
SetPlayerRaceCheckpoint(playerid,0,srcps[0][0],srcps[0][1],srcps[0][2],srcps[1][0],srcps[1][1],srcps[1][2],10);
playerinnrg[playerid] = i;
format(string, sizeof(string), "%s has joined the stadium race", pname);//
SendClientMessageToAll(0x33AA33AA,string);
return 1;
}
}
} else if(sron == 1 && srrank >= 15) {
format(string, sizeof(string), "The stadium race is full, wait for the next round", pname);//
SendClientMessage(playerid,0x33AA33AA,string);
return 1;
}
}