20.09.2015, 04:40
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1 works (haven't tried 2, mind explaining that that does in comparison to 1?)
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2 PLAYER_MARKERS_MODE_STREAMED Shows the markers only to nearby players
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however I don't want player markers to be enabled AT ALL unless I do the /backup command.
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This should explain how, notice that the last two characters are called Alpha, setting them to "00" makes the marker invisible and to "FF" make the marker solid
pawn Код:
SetPlayerMarkerForPlayer( 42, 1, 0xFF0000FF );// Make player 42 see player 1 as a red marker
SetPlayerMarkerForPlayer( 42, 1, 0xFFFFFF00 );// Make the players marker an invisible white (chat will be white but marker will be gone).
SetPlayerMarkerForPlayer( 42, 1, ( GetPlayerColor( 1 ) & 0xFFFFFF00 ) );// Make the players marker invisible to the player while keeping chat colour the same. Will only work correctly if SetPlayerColor has been used:
SetPlayerMarkerForPlayer( 42, 1, ( GetPlayerColor( 1 ) | 0x000000FF ) );// Make the players marker fully opaque (solid) to the player while keeping chat colour the same. Will only work correctly if SetPlayerColor has been used:


