19.09.2015, 17:27
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I tried to prevent them from being picked up, but it's rather tricky.
I would suggest you create the pickups in OnPlayerDeathFinished, instead of OnPlayerDeath. |
BTW, there some errors in WC's github page like:
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SetCustomFallDamageMachines(bool:toggle); |
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public OnPlayerDeathFinished(playerid); |