18.09.2015, 08:00
Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) { if(gTeam[playerid] != TEAM_COP && gTeam[playerid] != TEAM_ARMY && gTeam[playerid] != TEAM_CIA){ if(Aranma[playerid] != 1){ if(GetPlayerWantedLevel(playerid) >= 0 && GetPlayerWantedLevel(playerid) < 2) { IncreaseWantedLevel(playerid,2); }else if(GetPlayerWantedLevel(playerid) < 4){ IncreaseWantedLevel(playerid,4); } } } return 1; }