16.09.2015, 13:52
Код:
#define Cops 0 #define Army 1 #define Civil 2 #define SerialKiller 3
Код:
AddPlayerClass(287,-1315.9380,437.7021,7.1875,4.0838,0,0,0,0,0,0); // army AddPlayerClass(283,-1596.3175,733.3856,-4.9063,4.0007,0,0,0,0,0,0); // Cop //Civil AddPlayerClass(1, -2719.8279,-318.5510,7.8438, 45.3150,0,0,0,0,0,0); AddPlayerClass(2,-2742.4075,375.8751,4.3652,89.4049,0,0,0,0,0,0); AddPlayerClass(3,-2630.1689,599.0845,14.4531,178.8243,0,0,0,0,0,0); AddPlayerClass(33,-2630.1689,599.0845,14.4531,178.8243,0,0,0,0,0,0); AddPlayerClass(4,-1985.4353,138.6892,27.6875,83.1007,0,0,0,0,0,0); AddPlayerClass(5,-1547.2014,676.1210,7.1875,87.3474,0,0,0,0,0,0);
Код:
public OnPlayerRequestClass(playerid, classid) { switch(classid) { case 0: { gTeam[playerid] = Cops; GameTextForPlayer(playerid, "~b~Cop", 5000, 5); SetPlayerPos(playerid,283, -2860.4360, -342.8072, 14.2333); SetPlayerFacingAngle(playerid,87.1632); SetPlayerCameraPos(playerid, -2852.8296, -343.4230, 14.5014); SetPlayerCameraLookAt(playerid, -2860.4360, -342.8072, 14.2333); } case 1: { gTeam[playerid] = Army; GameTextForPlayer(playerid, "~g~Army", 5000, 5); SetPlayerPos(playerid,287, -2860.4360, -342.8072, 14.2333); SetPlayerFacingAngle(playerid,87.1632); SetPlayerCameraPos(playerid, -2852.8296, -343.4230, 14.5014); SetPlayerCameraLookAt(playerid, -2860.4360, -342.8072, 14.2333); } case 2: { gTeam[playerid] = Civil; GameTextForPlayer(playerid, "~w~Civil", 5000, 5); SetPlayerPos(playerid, -2860.4360, -342.8072, 14.2333); SetPlayerFacingAngle(playerid,87.1632); SetPlayerCameraPos(playerid, -2852.8296, -343.4230, 14.5014); SetPlayerCameraLookAt(playerid, -2860.4360, -342.8072, 14.2333); } case 3: { gTeam[playerid] = SerialKiller; GameTextForPlayer(playerid, "~r~Serial Killer", 5000, 5); SetPlayerPos(playerid,33, -2860.4360, -342.8072, 14.2333); SetPlayerFacingAngle(playerid,87.1632); SetPlayerCameraPos(playerid, -2852.8296, -343.4230, 14.5014); SetPlayerCameraLookAt(playerid, -2860.4360, -342.8072, 14.2333); } } return 1; }
Код:
forward SetPlayerToTeamColour(playerid); public SetPlayerToTeamColour(playerid) { if(gTeam[playerid] == Cops) { SetPlayerColor(playerid, COLOR_BLUE); } else if(gTeam[playerid] == Army) { SetPlayerColor(playerid, COLOR_PURPLE); } else if(gTeam[playerid] == Civil) { SetPlayerColor(playerid, COLOR_WHITE); } else if(gTeam[playerid] == SerialKiller) { SetPlayerColor(playerid, COLOR_PINK); } }
Код:
public OnPlayerSpawn(playerid) { if(gTeam[playerid] == Cops) { GivePlayerWeapon(playerid, 3, 500); GivePlayerWeapon(playerid, 22, 500); GivePlayerWeapon(playerid, 25, 500); GivePlayerWeapon(playerid, 17, 10); } if(gTeam[playerid] == Army && (GetPlayerScore(playerid) <= 1700))return SendClientMessage(playerid, COLOR_RED, "You Need 1700 Score To Use Army"); { GivePlayerWeapon(playerid, 4, 500); GivePlayerWeapon(playerid, 16, 500); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 32, 500); GivePlayerWeapon(playerid, 33, 500); GivePlayerWeapon(playerid, 26, 500); SetPlayerArmour(playerid, 50.0); } if(gTeam[playerid] == Civil) { } if(gTeam[playerid] == SerialKiller && (GetPlayerScore(playerid) <= 1200))return SendClientMessage(playerid, COLOR_RED, "You Need 1200 Score To Use Serial Killer"); { GivePlayerWeapon(playerid, 9, 500); GivePlayerWeapon(playerid, 37, 500); GivePlayerWeapon(playerid, 33, 500); GivePlayerWeapon(playerid, 24, 500); SetPlayerArmour(playerid, 100.0); } return 1; }