15.09.2015, 00:43
this will help u.i not understand what u want>>??
Quote:
if(team[playerid] == TEAM_ZOMBIE) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,9,1); SetPlayerArmour(playerid,0); switch(pInfo[playerid][pZombieClass]) { case STANDARDZOMBIE: SetPlayerSkin(playerid,181); case MUTATEDZOMBIE: SetPlayerSkin(playerid,1); case FASTZOMBIE: { SetPlayerSkin(playerid,162); } case REAPERZOMBIE: SetPlayerSkin(playerid,157); case WITCHZOMBIE: SetPlayerSkin(playerid,196); case BOOMERZOMBIE: SetPlayerSkin(playerid,264),SetPlayerHealth(player id,15); case STOMPERZOMBIE: SetPlayerSkin(playerid,239); case SCREAMERZOMBIE: SetPlayerSkin(playerid,212); case FIREBREATHER: { switch(random(10)) { case 0: SetPlayerSkin(playerid,152); case 1: SetPlayerSkin(playerid,17; case 2: SetPlayerSkin(playerid,237); case 3: SetPlayerSkin(playerid,23; case 4: SetPlayerSkin(playerid,246); case 5: SetPlayerSkin(playerid,256); case 6: SetPlayerSkin(playerid,257); case 7: SetPlayerSkin(playerid,64); case 8: SetPlayerSkin(playerid,63); case 9: SetPlayerSkin(playerid,87); } } case ADVANCEDMUTATED: SetPlayerSkin(playerid,15); case HEAVYSCREAMER: SetPlayerSkin(playerid,134); case FLESHEATER: SetPlayerSkin(playerid,213); case ADVANCEDWITCH: { SetPlayerSkin(playerid,19; } case ADVANCEDBOOMER: { SetPlayerSkin(playerid,259); } case NEMESIS: { SetPlayerSkin(playerid,44); SetPlayerHealth(playerid,200); } case ADVSTOMPER: { SetPlayerSkin(playerid,239); } case ADVSCREAMER: { SetPlayerSkin(playerid,132); } } } return 1; } |