Set class for next spawn
#2

this code can change class for next spawn,can u change this code to my code i hope u understand
Quote:

case 2: {
if(GetPlayerScore(playerid)>=1500) {
if(cc[playerid]==1) {
cc[playerid]=0; SpawnPlayer(playerid); ZClass[playerid]=MUTANT;
if(Team[playerid]==ZOMBIE) { Zombiecount--; }
else if(Team[playerid]==HUMAN) { Humancount--; }
return true; }
ZClass[playerid]=MUTANT;
SendClientMessage(playerid,-1,""COL_WHITE"» "COL_YELLOW"Mutant Zombie has a special ability ( PRESS WALK_KEY TO INFECT HUMANS-BLIND VISION ).");
SendClientMessage(playerid,-1,""COL_WHITE"» "COL_YELLOW"You have selected "COL_WHITE"Mutnat Zombie Class "COL_YELLOW"for next spawn.");
} else SendClientMessage(playerid,-1,""COL_WHITE"» "COL_RED"You Don't Have Enough XP "COL_WHITE"( 1500 ).");

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Messages In This Thread
Set class for next spawn - by sanamalik400 - 14.09.2015, 23:24
Re: Set class for next spawn - by sanamalik400 - 14.09.2015, 23:40
Re: Set class for next spawn - by sanamalik400 - 14.09.2015, 23:58
AW: Set class for next spawn - by Kaliber - 15.09.2015, 00:38
Re: Set class for next spawn - by sanamalik400 - 15.09.2015, 00:43
AW: Set class for next spawn - by Kaliber - 15.09.2015, 00:44
Re: Set class for next spawn - by sanamalik400 - 15.09.2015, 00:45
AW: Set class for next spawn - by Kaliber - 15.09.2015, 00:49
Re: Set class for next spawn - by sanamalik400 - 15.09.2015, 00:51
AW: Set class for next spawn - by Kaliber - 15.09.2015, 00:52

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