Set class for next spawn
#1

is any one can make code for select a class for next spawn.means after selecting class.when player die,he spawn into the class which he selected .i m uploading zombie classes..i hope u will understand .plz edit this lines ,..sorry for bad english
+1 rep for Helper

PHP код:
case DIALOG_CLASS_2:
        {
            if(
response)
            {
                switch(
listitem)
                {
                    case 
0: if(pInfo[playerid][pXP] >= 0pInfo[playerid][pZombieClass] = 1,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pZombieClass] = STANDARDZOMBIE,setClass(playerid); else { SendXPError(playerid,0); }
                    case 
1: if(pInfo[playerid][pXP] >= 500pInfo[playerid][pZombieClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pZombieClass] = MUTATEDZOMBIE,setClass(playerid); else { SendXPError(playerid,500); }
                    case 
2: if(pInfo[playerid][pXP] >= 5000pInfo[playerid][pZombieClass] = 1,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pZombieClass] = FASTZOMBIE,setClass(playerid); else { SendXPError(playerid,5000); }
                    case 
3: if(pInfo[playerid][pXP] >= 10000pInfo[playerid][pZombieClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pZombieClass] = REAPERZOMBIE,setClass(playerid); else { SendXPError(playerid,10000); }
                    case 
4: if(pInfo[playerid][pXP] >= 18000pInfo[playerid][pZombieClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pZombieClass] = WITCHZOMBIE,setClass(playerid); else { SendXPError(playerid,18000); }
                    case 
5: if(pInfo[playerid][pXP] >= 20000pInfo[playerid][pZombieClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pZombieClass] = BOOMERZOMBIE,setClass(playerid); else { SendXPError(playerid,20000); }
                    case 
6: if(pInfo[playerid][pXP] >= 25000pInfo[playerid][pZombieClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pZombieClass] = STOMPERZOMBIE,setClass(playerid); else { SendXPError(playerid,25000); }
                    case 
7: if(pInfo[playerid][pXP] >= 35000pInfo[playerid][pZombieClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pZombieClass] = SCREAMERZOMBIE,setClass(playerid); else { SendXPError(playerid,35000); }
                    case 
8: if(pInfo[playerid][pXP] >= 65000pInfo[playerid][pZombieClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pZombieClass] = ADVANCEDMUTATED,setClass(playerid); else { SendXPError(playerid,65000); }
                    case 
9: if(pInfo[playerid][pXP] >= 70000pInfo[playerid][pZombieClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pZombieClass] = HEAVYSCREAMER,setClass(playerid); else { SendXPError(playerid,70000); }
                    case 
10: if(pInfo[playerid][pXP] >= 100000pInfo[playerid][pZombieClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pZombieClass] = FLESHEATER,setClass(playerid); else { SendXPError(playerid,100000); }
                    case 
11: if(pInfo[playerid][pXP] >= 150000pInfo[playerid][pZombieClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pZombieClass] = ADVANCEDWITCH,setClass(playerid); else { SendXPError(playerid,150000); }
                    case 
12: if(pInfo[playerid][pXP] >= 500000pInfo[playerid][pZombieClass] = 0,pInfo[playerid][SkinChanges] -= 1,pInfo[playerid][pZombieClass] = ADVANCEDBOOMER,setClass(playerid); else { SendXPError(playerid,500000); }
                }
            }
        } 
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Messages In This Thread
Set class for next spawn - by sanamalik400 - 14.09.2015, 23:24
Re: Set class for next spawn - by sanamalik400 - 14.09.2015, 23:40
Re: Set class for next spawn - by sanamalik400 - 14.09.2015, 23:58
AW: Set class for next spawn - by Kaliber - 15.09.2015, 00:38
Re: Set class for next spawn - by sanamalik400 - 15.09.2015, 00:43
AW: Set class for next spawn - by Kaliber - 15.09.2015, 00:44
Re: Set class for next spawn - by sanamalik400 - 15.09.2015, 00:45
AW: Set class for next spawn - by Kaliber - 15.09.2015, 00:49
Re: Set class for next spawn - by sanamalik400 - 15.09.2015, 00:51
AW: Set class for next spawn - by Kaliber - 15.09.2015, 00:52

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