[Off] [Pedido] Final de lнnea y saltar a otra.
#9

Aquн estб amigo, gracias por ayudarme.

Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
	if(IsPlayerConnected(playerid))
	{
		new Float:posx, Float:posy, Float:posz;
		new Float:oldposx, Float:oldposy, Float:oldposz;
		new Float:tempposx, Float:tempposy, Float:tempposz;
		GetPlayerPos(playerid, oldposx, oldposy, oldposz);
		for(new i = 0; i < MAX_PLAYERS; i++)
		{
		if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
		{
		if(!BigEar[i])
		{
		GetPlayerPos(i, posx, posy, posz);
		tempposx = (oldposx -posx);
		tempposy = (oldposy -posy);
		tempposz = (oldposz -posz);
		if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
		{
		SendClientMessage(i, col1, string);
		}
		else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
		{
		SendClientMessage(i, col2, string);
		}
		else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
		{
		SendClientMessage(i, col3, string);
		}
		else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
		{
		SendClientMessage(i, col4, string);
		}
		else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
		{
		SendClientMessage(i, col5, string);
		}
	}
	else
	{
	SendClientMessage(i, col1, string);
	}
   }
  }
}
return 1;
}
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