10.09.2015, 12:08
Slice, OnPlayerDamageDone is called when player "death" or only is called "OnPlayerDamage" return 1?
Yeah, if player deaths, of course onplayerdamage is return 1, but ex: playerid health = 50 and damage (amount) = 20 (return 1), in this case, onplayerdamagedone is called too?
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I have no idea why removed ampersands. I downloaded include, and i put #include <weapon-config> and <SKY> on top of gamemode, except a_samp, and press de butom F5 for compile, showing error in the line 5426:
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You have plugin SKY for 0.3.7 R2-1 compiled for Windows?
Thanks for helping .
Yeah, if player deaths, of course onplayerdamage is return 1, but ex: playerid health = 50 and damage (amount) = 20 (return 1), in this case, onplayerdamagedone is called too?
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Quote:
Also why did you remove the ampersands (&) from WC_OnPlayerDamage? They are there so you can modify the values. |
Quote:
weapon-config.inc(5426) : error 025: function heading differs from prototype |
You have plugin SKY for 0.3.7 R2-1 compiled for Windows?
Thanks for helping .