Help with Player Team
#1

hey guys,
i need help, when i try to /tie at groove street team its work fine (it say: you are in the same team!)
the problem is when i change class to police and other class its not work fine (it cuffed me whenever i'm in the same team!) sorry for rip englsih

Код:
CMD:tie(playerid, params[])
{
	new otherid, string[120];
	if (sscanf(params, "d", otherid)) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}/Tie [playerid]");
	if(!IsPlayerConnected(otherid)) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}That player are not connected.");
	if(!ProxDetectorS(5.0, playerid, otherid)) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}That player is not close enough.");
	if(GetPlayerTeam(playerid) == otherid) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}That player are in your team!");
	if(PlayerInfo[playerid][pRope] < 1) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}You don't have any rope!.");
	if(IsPlayerCuffed(playerid) == true) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}You are tied, can't use any commands.");
	if(IsPlayerCuffed(otherid) == true) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}That player are already tied!");
	if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}You cannot tie when you are in vehicle.");
    if(IsPlayerInAnyVehicle(otherid)) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}You cannot tie that player when in vehicle.");
	{
		SetPlayerCuffed(otherid, true);
		format(string, sizeof(string), "[SERVER]: {FFFFFF}You have been tied by %s(%d)!", GetName(playerid), playerid);
		SendClientMessage(otherid, 0xB0B0B0AA, string);
		format(string, sizeof(string), "[SERVER]: {FFFFFF}You have tie %s(%d)!", GetName(otherid), otherid);
		SendClientMessage(playerid, 0xB0B0B0AA, string);
		PlayerInfo[playerid][pRope]--;
		SetTimerEx("AntiTieAbuse",300000,0,"i",otherid);
	}
	return 1;
}

public OnPlayerSpawn(playerid)
{
	SetPlayerHealth(playerid, 99999);
	SendClientMessage(playerid, 0x15D4EDAA, "[ANTI-SPAWNKILL]: {FFFF00}You have 5 second of Anti-spawnkill protection.");
	SetTimerEx("AntiSpawnkill",5000,0,"i",playerid);
	SetPlayerToTeamColor(playerid);
	if(gTeam[playerid] == GROVE)
	{
	    if(PlayerInfo[playerid][pFirstSpawn] == 1) return ShowModelSelectionMenu(playerid, groveskin, "Select Skins");
		SendClientMessage(playerid, -1, "You have joined {00FF00}Groove Street Family");
		SetPlayerTeam(playerid, GROVE);
		return 1;
	}
	else if(gTeam[playerid] == POLICE)
	{
	    if(PlayerInfo[playerid][pFirstSpawn] == 1) return ShowModelSelectionMenu(playerid, policeskin, "Select Skins");
		SendClientMessage(playerid, -1, "You have joined {0000FF}Police Officers");
		SetPlayerTeam(playerid, POLICE);
		return 1;
	}
	else if(gTeam[playerid] == AZTECAS)
	{
	    if(PlayerInfo[playerid][pFirstSpawn] == 1) return ShowModelSelectionMenu(playerid, aztecasskin, "Select Skins");
		SendClientMessage(playerid, -1, "You have joined {00FFFF}Aztecas");
		SetPlayerTeam(playerid, AZTECAS);
		return 1;
	}
	else if(gTeam[playerid] == BALLAS)
	{
	    if(PlayerInfo[playerid][pFirstSpawn] == 1) return ShowModelSelectionMenu(playerid, ballasskin, "Select Skins");
		SendClientMessage(playerid, -1, "You have joined {FF00FF}Ballas");
		SetPlayerTeam(playerid, BALLAS);
		return 1;
	}
 	return 1;
}
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Messages In This Thread
Help with Player Team - by Genmetal - 10.09.2015, 05:12
Re: Help with Player Team - by Trollerz - 10.09.2015, 06:37
Re: Help with Player Team - by Threshold - 10.09.2015, 10:08

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