Storing seperate data for each player
#1

Im making something like mission system, and i want to make every mission for each player different.

I dont want to use enum like,

pMission1
pMission2
pMission3.... and so on, i hope there is better way.

I tried to make something like

new Mission1[MAX_PLAYERS];
but later it mix with other players

can i make something to store for each player for example 20 missions and later to add more, but not to put in for example PlayerInfo who have enum like

pCash
pMoney... but seperate one, for each player. Not to mix. I hope you understand. Thank you
Reply


Messages In This Thread
Storing seperate data for each player - by Saddin - 07.09.2015, 16:57
Re: Storing seperate data for each player - by ]Rafaellos[ - 07.09.2015, 18:27
Re: Storing seperate data for each player - by Pottus - 07.09.2015, 18:51
Re: Storing seperate data for each player - by Saddin - 07.09.2015, 20:51
Re: Storing seperate data for each player - by Sjn - 07.09.2015, 21:09
Re: Storing seperate data for each player - by Saddin - 07.09.2015, 21:18
Re: Storing seperate data for each player - by Sjn - 07.09.2015, 21:32

Forum Jump:


Users browsing this thread: 1 Guest(s)