tag mismatch at WHAT?!
#6

Quote:
Originally Posted by IceBilizard
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replace
pawn Code:
new buds = random(6); (max-1)
with
pawn Code:
new buds = 1 + random(4);
Quote:
Originally Posted by IceBilizard
View Post
then change

PlayerInfo[playerid][Weed] += buds;

to PlayerInfo[playerid][Weed] = buds;

and try
The += adds to the current value, I dont' want them to have 20 weed and then it be set to 3.

Quote:
Originally Posted by khRamin78
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show us your enum varb for pinfo also use an varb too save your last data first
There's nothing wrong with the PlayerInfo vars, they're fine. Everything else is working except for those two lines.
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Messages In This Thread
tag mismatch at WHAT?! - by KrazyKidd - 05.09.2015, 18:20
Re: tag mismatch at WHAT?! - by IceBilizard - 05.09.2015, 18:23
Re: tag mismatch at WHAT?! - by KrazyKidd - 05.09.2015, 18:24
Re: tag mismatch at WHAT?! - by IceBilizard - 05.09.2015, 18:26
Re: tag mismatch at WHAT?! - by khRamin78 - 05.09.2015, 18:27
Re: tag mismatch at WHAT?! - by KrazyKidd - 05.09.2015, 18:33
Re: tag mismatch at WHAT?! - by Variable™ - 05.09.2015, 18:36
Re: tag mismatch at WHAT?! - by Mauzen - 05.09.2015, 18:52
Re: tag mismatch at WHAT?! - by Variable™ - 05.09.2015, 18:56
Re: tag mismatch at WHAT?! - by KrazyKidd - 05.09.2015, 19:06

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