Rounding a certain float.
#6

Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
	floatsub(PlayerInfo[playerid][Health], amount);
    if(weaponid == 4) floatsub(PlayerInfo[playerid][Health], 30);
    if(weaponid == 22) { if(PlayerInfo[playerid][Armour] > 1) { floatround(PlayerInfo[playerid][Armour] -= 25); } else { floatsub(PlayerInfo[playerid][Health], 25); }}
    if(weaponid == 24) { if(PlayerInfo[playerid][Armour] > 1) { floatround(PlayerInfo[playerid][Armour] -= 50); } else { floatsub(PlayerInfo[playerid][Health], 50); }}
    if(weaponid == 30) { if(PlayerInfo[playerid][Armour] > 1) { floatround(PlayerInfo[playerid][Armour] -= 30); } else { floatsub(PlayerInfo[playerid][Health], 30); }}
    if(weaponid == 31) { if(PlayerInfo[playerid][Armour] > 1) { floatround(PlayerInfo[playerid][Armour] -= 45); } else { floatsub(PlayerInfo[playerid][Health], 45); }}
    if(weaponid == 34) { if(PlayerInfo[playerid][Armour] > 1) { floatround(PlayerInfo[playerid][Armour] -= 100); } else { floatsub(PlayerInfo[playerid][Health], 70); }}
    if(weaponid == 29) { if(PlayerInfo[playerid][Armour] > 1) { floatround(PlayerInfo[playerid][Armour] -= 100); } else { floatsub(PlayerInfo[playerid][Health], 70); }}

    if(weaponid == 25) floatsub(PlayerInfo[playerid][Health], 40);
    if(issuerid != INVALID_PLAYER_ID)
   	{
   	    if(weaponid == 0 || weaponid == 1 || weaponid == 2 || weaponid == 3 || weaponid == 4 || weaponid == 5 ||
		    weaponid == 6 || weaponid == 7 || weaponid == 8 || weaponid == 15)
   	    {
   			sInfo[playerid][Misc] += 1;
		}
   	}
  	if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9)
   	{
		PlayerInfo[playerid][Health] = 0.0;
		SetPlayerHealth(playerid, PlayerInfo[playerid][Health]);
   	}
  	if(issuerid != INVALID_PLAYER_ID && bodypart == 3)
   	{
   		if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
		    weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
   	    {
   			sInfo[playerid][Chest] += 1;
		}
   	}
  	if(issuerid != INVALID_PLAYER_ID && bodypart == 4)
   	{
   		if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
		    weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
   	    {
   			sInfo[playerid][Crotch] += 1;
		}
   	}
  	if(issuerid != INVALID_PLAYER_ID && bodypart == 5)
   	{
   		if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
		    weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
   	    {
   			sInfo[playerid][LArm] += 1;
		}
   	}
  	if(issuerid != INVALID_PLAYER_ID && bodypart == 6)
   	{
   		if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
		    weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
   	    {
   			sInfo[playerid][RArm] += 1;
		}
   	}
  	if(issuerid != INVALID_PLAYER_ID && bodypart == 7)
   	{
   		if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
		    weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
   	    {
   			sInfo[playerid][LLeg] += 1;
		}
   	}
  	if(issuerid != INVALID_PLAYER_ID && bodypart == 8)
   	{
   		if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
		    weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
   	    {
   			sInfo[playerid][RLeg] += 1;
		}
   	}
  	if(issuerid != INVALID_PLAYER_ID && bodypart == 9)
   	{
   		if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 ||
		    weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34)
   	    {
         	PlayerInfo[playerid][Health] -= 70;
   			sInfo[playerid][Head] += 1;
		}
   	}
    return 1;
}
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Messages In This Thread
Rounding a certain float. - by BleverCastard - 05.09.2015, 13:07
Re: Rounding a certain float. - by fordawinzz - 05.09.2015, 13:10
Re: Rounding a certain float. - by Freezo - 05.09.2015, 13:13
Re: Rounding a certain float. - by BleverCastard - 05.09.2015, 13:16
Re: Rounding a certain float. - by xVIP3Rx - 05.09.2015, 13:56
Re: Rounding a certain float. - by BleverCastard - 05.09.2015, 14:17
Re: Rounding a certain float. - by KrazyKidd - 05.09.2015, 18:35
Re: Rounding a certain float. - by BleverCastard - 06.09.2015, 11:59
Re: Rounding a certain float. - by xVIP3Rx - 06.09.2015, 13:27
Re: Rounding a certain float. - by BleverCastard - 07.09.2015, 15:58

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