04.08.2009, 09:05
i tried that and it didnt auctually work.. i also set it up with this at "onplayerspawn"
yet that doesnt work either.
would anyone now how to get this working properly? i would appreciate any feedback on this subject.
Quote:
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if(DMZone[playerid] >= 1) { new rand = random(sizeof(islanddmspawns)); SetPlayerPos(playerid, islanddmspawns[rand][0], islanddmspawns[rand][1], islanddmspawns[rand][2]); return 1; } if(DMZone[playerid] >= 2) { new rand = random(sizeof(planningdeptdm)); SetPlayerPos(playerid, planningdeptdm[rand][0], planningdeptdm[rand][1], planningdeptdm[rand][2]); return 1; } if(DMZone[playerid] >= 3) { new rand = random(sizeof(flamethrowerdm)); SetPlayerPos(playerid, flamethrowerdm[rand][0], flamethrowerdm[rand][1], flamethrowerdm[rand][2]); return 1; } |
would anyone now how to get this working properly? i would appreciate any feedback on this subject.

