Rejoining the dm zone..
#4

i tried that and it didnt auctually work.. i also set it up with this at "onplayerspawn"

Quote:

if(DMZone[playerid] >= 1)
{
new rand = random(sizeof(islanddmspawns));
SetPlayerPos(playerid, islanddmspawns[rand][0], islanddmspawns[rand][1], islanddmspawns[rand][2]);
return 1;
}

if(DMZone[playerid] >= 2)
{
new rand = random(sizeof(planningdeptdm));
SetPlayerPos(playerid, planningdeptdm[rand][0], planningdeptdm[rand][1], planningdeptdm[rand][2]);
return 1;
}

if(DMZone[playerid] >= 3)
{
new rand = random(sizeof(flamethrowerdm));
SetPlayerPos(playerid, flamethrowerdm[rand][0], flamethrowerdm[rand][1], flamethrowerdm[rand][2]);
return 1;
}

yet that doesnt work either.

would anyone now how to get this working properly? i would appreciate any feedback on this subject.
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Messages In This Thread
Rejoining the dm zone.. - by chaosnz - 03.08.2009, 03:58
Re: Rejoining the dm zone.. - by yezizhu - 03.08.2009, 04:59
Re: Rejoining the dm zone.. - by chaosnz - 03.08.2009, 05:06
Re: Rejoining the dm zone.. - by chaosnz - 04.08.2009, 09:05
Re: Rejoining the dm zone.. - by yezizhu - 04.08.2009, 11:45

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