Serverside for weapons
#7

Quote:
Originally Posted by Vince
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PVars are way too slow, especially if coupled with format and OnPlayerUpdate. I'd rather use an array like:
pawn Код:
gPlayerWeaponData[MAX_PLAYERS][47]
And then use something like:
pawn Код:
SafeGivePlayerWeapon(playerid, weaponid, ammo)
{
    gPlayerWeaponData[playerid][weaponid] = ammo;
    return GivePlayerWeapon(playerid, weaponid, ammo);
}
Next, check the example for OnPlayerWeaponChange on the wiki page of OnPlayerUpdate (which regrettably also uses PVars, but that aside). If the player changes to a weapon for which he has no ammo then the weapon is being hacked in. Take note to exclude parachutes and detonators as these are given automatically by the game.
I make something like you tell me, thanks a lot !
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Messages In This Thread
Serverside for weapons - by jamal1992 - 31.08.2015, 19:57
Re: Serverside for weapons - by Logofero - 31.08.2015, 20:23
Re: Serverside for weapons - by Vince - 31.08.2015, 20:50
Re: Serverside for weapons - by Logofero - 31.08.2015, 21:05
Re: Serverside for weapons - by Logofero - 31.08.2015, 21:12
Re: Serverside for weapons - by Logofero - 31.08.2015, 21:18
Re: Serverside for weapons - by jamal1992 - 31.08.2015, 21:31
Re: Serverside for weapons - by jamal1992 - 31.08.2015, 21:40

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