Delayed saving?
#5

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Originally Posted by Abagail
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If you have everything you're saving stored it should work(assuming you are attempting to save using variables and not functions relying on the player being connected). You may have a IsPlayerConnected or such type check in the delayed timer, if so try removing it - though you need to make sure you aren't saving anything using function values(such as the player's position in the timer).
True. Look at Abagail's post, Choco, make sure all that applies, as they have said, it should work assuming you're not saving information that uses function values (position, money, score) unless you keep it all in variables, which for position is fairly unlikely.

EDIT: Hmm... I don't see anything wrong in that code. I'm going to have to pass the torch here to Abagail, it seems odd that it doesn't work.
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Messages In This Thread
Delayed saving? - by CrazyChoco - 30.08.2015, 21:42
Re: Delayed saving? - by Zonoya - 30.08.2015, 21:51
Re: Delayed saving? - by Abagail - 30.08.2015, 21:54
Re: Delayed saving? - by CrazyChoco - 30.08.2015, 21:55
Re: Delayed saving? - by Zonoya - 30.08.2015, 21:58
Re: Delayed saving? - by CodeStyle175 - 30.08.2015, 22:06
Re: Delayed saving? - by CrazyChoco - 30.08.2015, 22:09
Re: Delayed saving? - by CodeStyle175 - 30.08.2015, 22:10
Re: Delayed saving? - by CrazyChoco - 30.08.2015, 22:37

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