30.08.2015, 21:58
Quote:
If you have everything you're saving stored it should work(assuming you are attempting to save using variables and not functions relying on the player being connected). You may have a IsPlayerConnected or such type check in the delayed timer, if so try removing it - though you need to make sure you aren't saving anything using function values(such as the player's position in the timer).
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EDIT: Hmm... I don't see anything wrong in that code. I'm going to have to pass the torch here to Abagail, it seems odd that it doesn't work.