30.08.2015, 19:16
I support this project and will use it actively as Lua is a more efficient and flexible language for rapidly deploying scripts and modes.
I have to point out a bug though which I am not sure if it is a problem with the plugin, samp-gdk, or SA-MP's AMX plugin architecture.
When you stop a resource and start a new one, it will not wipe any skins added from AddPlayerClass and will just add on to the list. Slightly same behavior if you do the 'gmx' command.
The way around this I have found is to stop the resource first, and then issue 'gmx'. I believe it is possible to automate this using a pawn script to issue these commands via rcon.
Also, is it possible MTA's Lua XML wrapper will be implemented? It is very useful.
Thanks.
I have to point out a bug though which I am not sure if it is a problem with the plugin, samp-gdk, or SA-MP's AMX plugin architecture.
When you stop a resource and start a new one, it will not wipe any skins added from AddPlayerClass and will just add on to the list. Slightly same behavior if you do the 'gmx' command.
The way around this I have found is to stop the resource first, and then issue 'gmx'. I believe it is possible to automate this using a pawn script to issue these commands via rcon.
Also, is it possible MTA's Lua XML wrapper will be implemented? It is very useful.
Thanks.